Unity - Scripting API: Search.SearchIndexer.AddDocument
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Declaration
public int AddDocument(string document, bool checkIfExists);
Declaration
public int AddDocument(string document, string name, string source, bool checkIfExists, Search.SearchDocumentFlags flags);
Parameters
| Parameter | Description |
|---|---|
| document | Unique document ID. |
| name | Name of path of the document. |
| source | Source of the document. In example, if the document is a nested object, the source should be the container asset path. |
| checkIfExists | Pass true if this document has some chance of existing already. |
| flags | Flags describing the nature of the document. |
Returns
int The document index/handle used to add new index entries.
Description
Adds a new document to be indexed.
using System.Linq; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_SearchIndexer_AddDocument { [MenuItem("Examples/SearchIndexer/AddDocument")] public static void Run() { var si = new SearchIndexer(); si.Start(); // The most efficient way of adding a document is by not checking if the // document ID was already added if you are sure that all your document IDs are unique. var di = si.AddDocument("document1", checkIfExists: false); // You can set `checkIfExists=true` to check for existing document IDs, and the system // will return an index of any existing document IDs. Debug.Assert(di == si.AddDocument("document1", checkIfExists: true)); // Once you have added a new document, you need to use the returned handle to index words, numbers and properties. si.AddWord("unity", 0, di); si.AddProperty("is", "awesome", di); si.AddNumber("version", 3.0, score: 0, di); si.Finish(() => { Debug.Assert(si.Search("unity version>=3").Count() == 1, "No result were found"); // Dispose of the SearchIndexer when you are done with it. si.Dispose(); }); } }