Unity - Scripting API: Search.SearchIndexer.AddNumber
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Declaration
public void AddNumber(string key, double value, int score, int documentIndex);
Parameters
| Parameter | Description |
|---|---|
| key | Key used to retrieve the value. |
| value | Number value to store in the index. |
| score | Relevance score of the word. |
| documentIndex | Document where the indexed value was found. |
Description
Adds a key-number value pair to the index. The key won't be added with variations.
using System.Linq; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_SearchIndexer_AddNumber { [MenuItem("Examples/SearchIndexer/AddNumber")] public static void Run() { var si = new SearchIndexer(); si.Start(); // Add some documents and index a power value that can be searched. si.AddNumber("power", 4.4, score: 0, si.AddDocument("Weak")); si.AddNumber("power", 6.42, score: 0, si.AddDocument("Healthy")); si.AddNumber("power", 9.9, score: 0, si.AddDocument("Strong")); si.Finish(() => { SearchPowerLevels(si); // Dispose the SearchIndexer when you are done with it. si.Dispose(); }); } private static void SearchPowerLevels(SearchIndexer si) { SearchPowerLevel(si, "power<5", 1); SearchPowerLevel(si, "power>=6", 2); } static void SearchPowerLevel(SearchIndexer si, string powerQuery, int expectedCount) { var results = si.Search(powerQuery).ToList(); Debug.Assert(results.Count == expectedCount, "Invalid query"); Debug.Log($"Document with {powerQuery}: {string.Join(", ", results.Select(r => r.id))}"); } }