Unity - Scripting API: SerializedObject.Update

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Declaration

public void Update();

Description

Update serialized object's representation.

When a SerializedObject is constructed, the target objects are serialized, and the SerializeObject and SerializedProperty API provide read and write access to that serialized representation. If one or more of the target objects are changed, via another SerializedObject instance or direct writes to the target objects, then the SerializedObject internal serialized representation can get out of sync. Calling Update() will reserialize the target objects so that the SerializedObject reflects their latest state.

Calling Update() will discard any locally modified properties that have not yet been applied.

Additional resources: SerializedObject.hasModifiedProperties, SerializedObject.ApplyModifiedProperties