Unity - Scripting API: SparseTexture.SparseTexture
SparseTexture Constructor
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Declaration
public SparseTexture(int width, int height, TextureFormat textureFormat, int mipCount, bool linear = false);
Parameters
| Parameter | Description |
|---|---|
| width | Texture width in pixels. |
| height | Texture height in pixels. |
| mipCount | Mipmap count. Pass -1 to create full mipmap chain. |
| linear | Whether texture data will be in linear or sRGB color space (default is sRGB). |
| textureFormat | Texture Format. |
Description
Create a sparse texture.