Unity - Scripting API: SparseTexture.UnloadTile
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Declaration
public void UnloadTile(int tileX, int tileY, int miplevel);
Parameters
| Parameter | Description |
|---|---|
| tileX | Tile X coordinate. |
| tileY | Tile Y coordinate. |
| miplevel | Mipmap level of the texture. |
Description
Unload sparse texture tile.
This function removes a tile at (tileX,tileY) coordinates from memory. If a tile is not present, then this function does nothing.
Additional resources: UpdateTile.