Unity - Scripting API: Texture.GetNativeTexturePtr
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Declaration
public IntPtr GetNativeTexturePtr();
Returns
IntPtr Pointer to an underlying graphics API Texture resource.
Description
Retrieve a native (underlying graphics API) pointer to the Texture resource.
Use this function to retrieve a pointer/handle corresponding to a particular Texture as it is represented on the native graphics API level. This can be used to enable Texture manipulation from native code plugins.
Note: When you use the Unity APIs to modify the pixel data of a Texture object, it changes the underlying graphics API native pointer. Call GetNativeTexturePtr to get the new native pointer.
For specific platforms, Unity has the following specifications:
- On Direct3D-like devices, Unity returns a pointer to the base Texture type (
ID3D11Resourceon D3D11,ID3D12Resourceon D3D12). - On OpenGL-like devices, the GL Texture "name" is returned; cast the pointer to an integer type to get it.
- On Metal, Unity returns an
id<MTLTexture>pointer. - On Vulkan, Unity returns an
VkImagepointer. - On platforms that do not support native code plug-ins, this function always returns NULL.