Unity - Scripting API: MeshWriteData

class in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

Represents the vertex and index data allocated for drawing the content of a VisualElement.

Properties

Property Description
indexCount The number of indices successfully allocated for VisualElement content drawing.
vertexCount The number of vertices successfully allocated for VisualElement content drawing.

Public Methods

Method Description
SetAllIndices Fills the values of the allocated indices with values copied directly from an array. Each 3 consecutive indices form a single triangle.
SetAllVertices Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use SetNextVertex to fill the allocated vertices array.
SetNextIndex Assigns the value of the next index of the allocated indices list.
SetNextVertex Assigns the value of the next vertex of the allocated vertices list.