Unity - Scripting API: RuntimePanelUtils
class in UnityEngine.UIElements
/
Implemented in:UnityEngine.UIElementsModule
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Description
A collection of static methods that provide simple World, Screen, and Panel coordinate transformations.
Static Methods
| Method | Description |
|---|---|
| CameraTransformWorldToPanel | Transforms a world absolute position to its equivalent local coordinate on given panel, using provided camera for internal WorldToScreen transformation. |
| CameraTransformWorldToPanelRect | Transforms a world position and size (in world units) to their equivalent local position and size on given panel, using provided camera for internal WorldToScreen transformation. |
| ResetDynamicAtlas | Resets the dynamic atlas of the panel. |
| ResetRenderer | Resets the renderer of the panel. Releases all meshes, rendering commands, and pools owned by the renderer. |
| ScreenToPanel | Transforms a screen absolute position to its equivalent local coordinate on given panel. |
| SetTextureDirty | Notifies the dynamic atlas of the panel that the content of the provided texture has changed. If the dynamic atlas contains the texture, it will update it. |