Unity - Scripting API: WebCamTexture.Pause
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Declaration
public void Pause();
Description
Pauses the camera.
// Starts a camera and assigns the texture to the current renderer. // Pauses the camera when the "Pause" button is clicked and released. using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture;
void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); }
void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Pause")) webcamTexture.Pause();
else if (GUILayout.Button("Play")) webcamTexture.Play(); } }