Unity - Scripting API: MuscleHandle

struct in UnityEngine.Animations

/

Implemented in:UnityEngine.AnimationModule

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MuscleHandle can only be used on AnimationHumanStream, otherwise an InvalidOperationException is thrown.

Static Properties

Property Description
muscleHandleCountThe total number of DoF parts in a humanoid. (Read Only)

Properties

Property Description
dofThe muscle human sub-part. (Read Only)
humanPartDofThe muscle human part. (Read Only)
nameThe name of the muscle. (Read Only)

Constructors

Constructor Description
MuscleHandleThe different constructors that creates the muscle handle.

Static Methods

Method Description
GetMuscleHandlesFills the array with all the possible muscle handles on a humanoid.