Unity - Scripting API: AnimatorTransitionInfo
struct in UnityEngine
/
Implemented in:UnityEngine.AnimationModule
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Description
Information about the current transition on a specific state machine layer.
using UnityEngine; // MonoBehaviour that sets the IK position and weight of the right hand when the character transitions to a "Grab" animation // state. [RequireComponent(typeof(Animator))] public class GrabBehaviour : MonoBehaviour { private Animator m_Animator; public Transform grabTarget; void Start() { m_Animator = GetComponent<Animator>(); } void OnAnimatorIK(int layerIndex) { float ikWeight; var transitionInfo = m_Animator.GetAnimatorTransitionInfo(0); if (transitionInfo.IsName("Locomotion -> Grab")) { // When the character transitions from "Locomotion" to "Grab" state, do not immediately // set the IK weight from 0 to 1 to avoid the hand instantly snapping to the target. // The IK weight changes at the same rate as the animation state. For example, when the // transition is halfway through, the IK weight is 0.5. ikWeight = transitionInfo.normalizedTime; } else { // The IK weight is 0 when the "Locomotion" state is active and 1 when the "Graph" state is active. ikWeight = m_Animator.GetCurrentAnimatorStateInfo(0).IsName("Grab") ? 1f : 0f; } m_Animator.SetIKPositionWeight(AvatarIKGoal.RightHand, ikWeight); if (ikWeight > 0f) { m_Animator.SetIKPosition(AvatarIKGoal.RightHand, grabTarget.position); } } }
Properties
| Property | Description |
|---|---|
| anyState | Returns true if the transition is from an AnyState node, or from Animator.CrossFade. |
| duration | Duration of the transition. |
| durationUnit | The unit of the transition duration. |
| fullPathHash | The hash name of the Transition. |
| nameHash | The simplified name of the Transition. |
| normalizedTime | Normalized time of the Transition. |
| userNameHash | The user-specified name of the Transition. |
Public Methods
| Method | Description |
|---|---|
| IsName | Does name match the name of the active Transition. |
| IsUserName | Does userName match the name of the active Transition. |