Unity - Scripting API: AssetDatabase.DeleteAssets
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Declaration
public static bool DeleteAssets(string[] paths, List<string> outFailedPaths);
Parameters
| Parameter | Description |
|---|---|
| paths | Project relative paths of the assets or folders to be deleted. |
| outFailedPaths | Project relative paths which could not be deleted. |
Returns
bool Returns true if all assets in paths have successfully been deleted, false if any of the specified paths don't exist or couldn't be removed.
Description
Lets you delete multiple assets or folders at once with performance benefits under version control.