Unity - Scripting API: AssetDatabase.IsValidFolder
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Declaration
public static bool IsValidFolder(string path);
Parameters
| Parameter | Description |
|---|---|
| path | Project relative path to the folder. |
Returns
bool Returns true if the folder exists.
Description
Given a path to a folder, returns true if it exists, false otherwise.
The given path is relative to the project folder.
The Assets folder and all its subfolders are considered valid. While the Packages folder itself is not a valid folder, its subfolders are.