Unity - Scripting API: ComputeShader.SetBuffer
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Declaration
public void SetBuffer(int kernelIndex, string name, ComputeBuffer buffer);
Declaration
public void SetBuffer(int kernelIndex, int nameID, ComputeBuffer buffer);
Declaration
public void SetBuffer(int kernelIndex, string name, GraphicsBuffer buffer);
Declaration
public void SetBuffer(int kernelIndex, int nameID, GraphicsBuffer buffer);
Parameters
| Parameter | Description |
|---|---|
| kernelIndex | For which kernel the buffer is being set. See FindKernel. |
| nameID | Property name ID, use Shader.PropertyToID to get it. |
| name | Name of the buffer variable in shader code. |
| buffer | Buffer to set. |
Description
Sets an input or output compute buffer.
Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.
Additional resources: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.