Unity - Scripting API: EnumButtonsAttribute
class in UnityEngine
/
Inherits from:PropertyAttribute
/
Implemented in:UnityEngine.CoreModule
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using System; using System.Collections.Generic; using UnityEngine; public enum Position { First, Second, Third } [Flags] public enum DaysOfWeek { None = 0, Sunday = 1 << 0, Monday = 1 << 1, Tuesday = 1 << 2, Wednesday = 1 << 3, Thursday = 1 << 4, Friday = 1 << 5, Saturday = 1 << 6, Weekdays = Monday | Tuesday | Wednesday | Thursday | Friday, Weekend = Saturday | Sunday, } public class EnumExample : MonoBehaviour { [EnumButtons] public Position number; [EnumButtons] public DaysOfWeek days; [EnumButtons] public List<Position> numbersList; }
Properties
| Property | Description |
|---|---|
| includeObsolete | Whether to display obsolete enum values? |
Constructors
| Constructor | Description |
|---|---|
| EnumButtonsAttribute | Attribute to enable editing an enum with a ToggleButtonGroup. |
Inherited Members
Properties
| Property | Description |
|---|---|
| applyToCollection | Makes attribute affect collections instead of their items. |
| order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |