Unity - Scripting API: Mesh.SetBindposes
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Declaration
public void SetBindposes(NativeArray<Matrix4x4> poses);
Parameters
| Parameter | Description |
|---|---|
| poses | The array of bind poses to assign to the Mesh. |
Description
Sets the bind poses of the Mesh.
The bind pose at each index corresponds to the bone with the same index. Additional resources: SkinnedMeshRenderer.bones.