Unity - Scripting API: PluginImporter
class in UnityEditor
/
Inherits from:AssetImporter
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Description
Represents a plugin importer.
Properties
| Property | Description |
|---|---|
| DefineConstraints | Allows you to specify a list of #define directives which controls whether your plug-in should be included. |
| isNativePlugin | Is plugin native or managed? Note: C++ libraries with CLR support are treated as native plugins, because Unity cannot load such libraries. You can still access them via P/Invoke. |
| isPreloaded | Is a native plugin loaded during startup or on demand? |
Static Methods
| Method | Description |
|---|---|
| GetAllImporters | Returns all plugin importers for all platforms. |
| GetImporters | Returns all plugin importers for specfied platform. |
Inherited Members
Properties
| Property | Description |
|---|---|
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Get or set the AssetBundle variant. |
| assetPath | The path name of the asset for this importer. (Read Only) |
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
| userData | Get or set any user data. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
Static Methods
| Method | Description |
|---|---|
| GetAtPath | Retrieves the asset importer for the asset at path. |
| GetImportLog | Retrieves logs generated during the import of the asset at path. |
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
Operators
| Operator | Description |
|---|---|
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |