Unity - Scripting API: RenderStateBlock

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

A set of values that Unity uses to override the GPU's render state.

When you call ScriptableRenderContext.DrawRenderers, you can use this to override the render state for some or all of the geometry.

Note: You must set mask to tell Unity which parts of the render state to override to apply. For example, to apply the values in blendState, mask must include RenderStateMask.Blend.

Additional resources: ScriptableRenderContext.DrawRenderers, RenderStateMask.

Properties

Property Description
blendStateSpecifies the new blend state.
depthStateSpecifies the new depth state.
maskSpecifies which parts of the GPU's render state to override.
rasterStateSpecifies the new raster state.
stencilReferenceThe value to be compared against and/or the value to be written to the buffer, based on the stencil state.
stencilStateSpecifies the new stencil state.

Constructors

Constructor Description
RenderStateBlockCreates a new render state block with the specified mask.