Unity - Scripting API: SceneHandle
struct in UnityEngine.SceneManagement
/
Implemented in:UnityEngine.CoreModule
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Description
Handle to a scene. This is a wrapper around an EntityId.
Static Properties
| Property | Description |
|---|---|
| None | The default value of a SceneHandle that is empty. |
Public Methods
| Method | Description |
|---|---|
| Equals | Test two SceneHandle for equality. |
| GetHashCode | The hash code of the SceneHandle from the EntityId it wraps. |
| ToString | Returns a string representing the EntityId wrapped by the SceneHandle. |
Operators
| Operator | Description |
|---|---|
| int | Implicitly convert a SceneHandle to int, for backward compatibility. |
| operator != | Test two SceneHandle for inequality. |
| operator == | Test two SceneHandle for equality. |
| SceneHandle | Implicitly convert a int to SceneHandle, for backward compatibility. |
| SceneHandle | Implicitly convert a uint to SceneHandle, for backward compatibility. |
| uint | Implicitly convert a SceneHandle to uint, for backward compatibility. |