Unity - Scripting API: TileEditor.RenderStaticPreview
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Declaration
public Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height);
Parameters
| Parameter | Description |
|---|---|
| assetPath | The asset to operate on. |
| subAssets | An array of all Assets at assetPath. |
| width | Width of the created texture. |
| height | Height of the created texture. |
Returns
Texture2D Generated texture or null.
Description
Creates a texture preview for rendering the Tile asset preview.