Unity - Scripting API: DynamicAtlasSettings
class in UnityEngine.UIElements
/
Implemented in:UnityEngine.UIElementsModule
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Description
Contains the settings used by the dynamic atlas system.
Static Properties
| Property | Description |
|---|---|
| defaultFilters | Default filters for a dynamic atlas. |
| defaults | Specifies default values used to initialize the structure. |
Properties
| Property | Description |
|---|---|
| activeFilters | Defines the filters that the dynamic atlas system uses to exclude textures from the texture atlas. |
| customFilter | When a delegate is assigned, the dynamic atlas system calls it to determine whether or not a texture can be added to the atlas. |
| maxAtlasSize | Specifies the maximum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than or equal to minAtlasSize. |
| maxSubTextureSize | Specifies the maximum size (width/height) of a texture that can be added to the atlas. When activeFilters contains DynamicAtlasFilters.Size, textures larger than this size are excluded from the atlas. Otherwise, this value is not used. |
| minAtlasSize | Specifies the minimum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than 0 and less than or equal to maxAtlasSize. |