Unity - Scripting API: UQueryState<T0>
struct in UnityEngine.UIElements
/
Implemented in:UnityEngine.UIElementsModule
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Description
Query object containing all the selection rules. The object can be saved and rerun later without re-allocating memory.
Public Methods
| Method | Description |
|---|---|
| AtIndex | Selects the nth element matching all the criteria, or null if not enough elements were found. |
| First | The first element matching all the criteria, or null if none was found. |
| ForEach | Invokes function on all elements matching the query. |
| GetEnumerator | Allows traversing the results of the query with foreach without creating GC allocations. |
| Last | The last element matching all the criteria, or null if none was found. |
| RebuildOn | Creates a new QueryState with the same selection rules, applied on another VisualElement. |
| ToList | Adds all elements satisfying selection rules to the list. |