Unity - Scripting API: VFX.VisualEffect.HasMatrix4x4
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Declaration
public bool HasMatrix4x4(int nameID);
Declaration
public bool HasMatrix4x4(string name);
Parameters
| Parameter | Description |
|---|---|
| nameID | The ID of the property. This is the same ID that Shader.PropertyToID returns. |
| name | The name of the property. |
Description
Checks if the Visual Effect can override a Matrix4x4 with the name you pass in.