Unity - Scripting API: VFX.VisualEffect.HasSystem
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Declaration
public bool HasSystem(int nameID);
Declaration
public bool HasSystem(string name);
Parameters
| Parameter | Description |
|---|---|
| nameID | The system ID. This is the same ID that Shader.PropertyToID returns. |
| name | The name of the property. |
Returns
bool true if the VisualEffect has the system you pass in. Returns false otherwise.
Description
Use this function to determine if the VisualEffect has the system you pass in.