Unity - Scripting API: AdaptivePerformance.FrameTiming.AverageCpuFrameTime
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public float AverageCpuFrameTime;
Description
Returns the main thread CPU time as an average over the past 100 frames (in seconds).
Returns -1.0f if this is not available (for example, in the first frame or directly after resume).
The CPU time includes only the time the CPU spent executing Unity's main and/or render threads.