Unity - Scripting API: AdaptivePerformance.Holder.Deinitialize
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public static void Deinitialize();
Description
Stops Adaptive Performance (if still running) and initiates the tear down process. Once complete, Instance is no longer available. All Adaptive Performance objects are removed from the scene.