Unity - Scripting API: AnimationCurve.Evaluate
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public float Evaluate(float time);
Parameters
| Parameter | Description |
|---|---|
| time | The time within the curve you want to evaluate (the horizontal axis in the curve graph). |
Returns
float The value of the curve, at the point in time specified.
Description
Evaluate the curve at time.