Unity - Scripting API: Animations.AnimatorState.AddStateMachineBehaviour
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Declaration
public T AddStateMachineBehaviour();
Returns
T The type of state machine behaviour to add.
Description
Adds a state machine behaviour class of type T to the AnimatorState. Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use Object.Destroy.
Description
Non-generic version of this method.