Unity - Scripting API: AnimatorStateInfo.IsTag

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Declaration

public bool IsTag(string tag);

Parameters

Parameter Description
tag The tag to check.

Returns

bool True if the animation state has the specified tag, false otherwise.

Description

Checks whether the animation state has the specified tag.

// This script demonstrates how to check if the current state of an Animator is tagged with a specific tag.

using UnityEngine;

[RequireComponent(typeof(Animator))]
public class AnimatorStateInfoIsTagExample : MonoBehaviour
{
    // The tag to check for.
    public string tagName = "Jump";

    // The Animator component on the GameObject this script is attached to.
    Animator m_Animator;

    void Start()
    {
        m_Animator = GetComponent<Animator>();
    }

    void Update()
    {
        // If the current state is tagged with the specified tag, log a message.
        var stateInfo = m_Animator.GetCurrentAnimatorStateInfo(0);
        if (stateInfo.IsTag(tagName))
        {
            Debug.Log($"Current state is tagged as {tagName}");
        }
    }
}