Unity - Scripting API: BuildAssetBundlesParameters.subtarget
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Description
The subtarget to build. (optional)
- For building a headless server, when building for BuildTarget.StandaloneWindows, BuildTarget.StandaloneOSX or BuildTarget.StandaloneLinux64, specify StandaloneBuildSubtarget.Server (numeric value 1).
- For ETC2 texture compression, when building for BuildTarget.Android, or another mobile platform, specify MobileTextureSubtarget.ETC2 (numeric value 5).
Additional resources: BuildPlayerOptions.subtarget, EditorUserBuildSettings.standaloneBuildSubtarget, EditorUserBuildSettings.androidBuildSubtarget, EditorUserBuildSettings.webGLBuildSubtarget, EditorUserBuildSettings.ps4BuildSubtarget.