Unity - Scripting API: Color32
struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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Description
Representation of RGBA colors in 32 bit format.
Each color component is a byte value with a range from 0 to 255.
Components (r,g,b) define a color in RGB color space. Alpha component (a) defines transparency - alpha of 255 is completely opaque, alpha of zero is completely transparent.
Properties
| Property | Description |
|---|---|
| a | Alpha component of the color. |
| b | Blue component of the color. |
| g | Green component of the color. |
| r | Red component of the color. |
| this[int] | Access the red (r), green (g), blue (b), and alpha (a) color components using [0], [1], [2], [3] respectively. |
Constructors
| Constructor | Description |
|---|---|
| Color32 | Constructs a new Color32 with given r, g, b, a components. |
Public Methods
| Method | Description |
|---|---|
| ToString | Returns a formatted string for this color. |
Static Methods
| Method | Description |
|---|---|
| Lerp | Linearly interpolates between colors a and b using the interpolation ratio t. |
| LerpUnclamped | Linearly interpolates between colors a and b using the interpolation ratio t. |