Unity - Scripting API: ColorUsageAttribute.ColorUsageAttribute
ColorUsageAttribute Constructor
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Declaration
public ColorUsageAttribute(bool showAlpha);
Declaration
public ColorUsageAttribute(bool showAlpha, bool hdr);
Obsolete Brightness and exposure parameters are no longer used for anything. Use ColorUsageAttribute(bool showAlpha, bool hdr).
Declaration
public ColorUsageAttribute(bool showAlpha, bool hdr, float minBrightness, float maxBrightness, float minExposureValue, float maxExposureValue);
Parameters
| Parameter | Description |
|---|---|
| showAlpha | If false then the alpha channel info is hidden both in the ColorField and in the Color Picker. |
| hdr | Set to true if the color should be treated as a HDR color (default value: false). |
| minBrightness | Minimum allowed HDR color component value when using the HDR Color Picker (default value: 0). |
| maxBrightness | Maximum allowed HDR color component value when using the HDR Color Picker (default value: 8). |
| minExposureValue | Minimum exposure value allowed in the HDR Color Picker (default value: 1/8 = 0.125). |
| maxExposureValue | Maximum exposure value allowed in the HDR Color Picker (default value: 3). |
Description
Attribute for Color fields. Used for configuring the GUI for the color.