Unity - Scripting API: EditorGUILayout.ColorField
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Declaration
public static Color ColorField(string label, Color value, params GUILayoutOption[] options);
Declaration
public static Color ColorField(GUIContent label, Color value, params GUILayoutOption[] options);
Declaration
public static Color ColorField(GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, params GUILayoutOption[] options);
Obsolete Use EditorGUILayout.ColorField(GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, params GUILayoutOption[] options).
Declaration
public static Color ColorField(GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, ColorPickerHDRConfig hdrConfig, params GUILayoutOption[] options);
Parameters
| Parameter | Description |
|---|---|
| label | Optional label to display in front of the field. |
| value | The color to edit. |
| showEyedropper | If true, the color picker should show the eyedropper control. If false, don't show it. |
| showAlpha | If true, allow the user to set an alpha value for the color. If false, hide the alpha component. |
| hdr | If true, treat the color as an HDR value. If false, treat it as a standard LDR value. |
| options | An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Returns
Color The color selected by the user.
Description
Make a field for selecting a Color.
Change the color of the selected GameObjects.