Unity - Scripting API: EditorGUILayout.DelayedDoubleField
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public static double DelayedDoubleField(double value, params GUILayoutOption[] options);
Declaration
public static double DelayedDoubleField(double value, GUIStyle style, params GUILayoutOption[] options);
Declaration
public static double DelayedDoubleField(string label, double value, params GUILayoutOption[] options);
Declaration
public static double DelayedDoubleField(string label, double value, GUIStyle style, params GUILayoutOption[] options);
Declaration
public static double DelayedDoubleField(GUIContent label, double value, params GUILayoutOption[] options);
Declaration
public static double DelayedDoubleField(GUIContent label, double value, GUIStyle style, params GUILayoutOption[] options);
Returns
double The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the double field.
Description
Make a delayed text field for entering doubles.
Similar to EditorGUILayout.DoubleField but will not return the new value until the user has pressed enter or focus is moved away from the double field.
Description
Make a delayed text field for entering doubles.
Similar to EditorGUILayout.DoubleField but will not return the new value until the user has pressed enter or focus is moved away from the double field.