Unity - Scripting API: EditorGUILayout.LabelField
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Declaration
public static void LabelField(string label, params GUILayoutOption[] options);
Declaration
public static void LabelField(string label, GUIStyle style, params GUILayoutOption[] options);
Declaration
public static void LabelField(GUIContent label, params GUILayoutOption[] options);
Declaration
public static void LabelField(GUIContent label, GUIStyle style, params GUILayoutOption[] options);
Declaration
public static void LabelField(string label, string label2, params GUILayoutOption[] options);
Declaration
public static void LabelField(string label, string label2, GUIStyle style, params GUILayoutOption[] options);
Declaration
public static void LabelField(GUIContent label, GUIContent label2, params GUILayoutOption[] options);
Description
Make a label field. (Useful for showing read-only info.)
Shows a label in the editor (Label) with the seconds since the editor started (Label2).