Unity - Scripting API: EditorGUILayout.RenderingLayerMaskField
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Returns
RenderingLayerMask The Rendering Layer selected by the User.
Description
Makes a layer selection field.
Declaration
public static uint RenderingLayerMaskField(string label, uint layers, params GUILayoutOption[] options);
Declaration
public static uint RenderingLayerMaskField(string label, uint layers, GUIStyle style, params GUILayoutOption[] options);
Declaration
public static uint RenderingLayerMaskField(GUIContent label, uint layers, params GUILayoutOption[] options);
Declaration
public static uint RenderingLayerMaskField(GUIContent label, uint layers, GUIStyle style, params GUILayoutOption[] options);
Returns
uint The Rendering Layer selected by the User and returned as uint.
Description
Makes a layer selection field.
Description
Makes a layer selection field.