Unity - Scripting API: EditorGUILayout.TextField
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Declaration
public static string TextField(string text, params GUILayoutOption[] options);
Declaration
public static string TextField(string text, GUIStyle style, params GUILayoutOption[] options);
Declaration
public static string TextField(string label, string text, params GUILayoutOption[] options);
Declaration
public static string TextField(string label, string text, GUIStyle style, params GUILayoutOption[] options);
Declaration
public static string TextField(GUIContent label, string text, params GUILayoutOption[] options);
Declaration
public static string TextField(GUIContent label, string text, GUIStyle style, params GUILayoutOption[] options);
Returns
string The text entered by the user.
Description
Make a text field.
This works just like GUILayout.TextField, but correctly responds to select all, copy, paste etc. in the editor, and it can have an optional label in front.

Changes the name of the selected GameObject.