Unity - Scripting API: EntityId.FromULong
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Declaration
public static EntityId FromULong(ulong input);
Parameters
| Parameter | Description |
|---|---|
| input | A ulong containing EntityId data that was retrieved from EntityId.ToULong. |
Returns
EntityId The EntityId created from the raw ulong data.
Description
Creates an EntityId from raw ulong data. This should have come from another valid EntityId. (Use at your own risk. And bit arrangement might change.)
This can be used for storing an EntityId in a common variable, or for custom serialisation.