Unity - Scripting API: GameObject.CreatePrimitive
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Parameters
| Parameter | Description |
|---|---|
| type | The type of primitive object to create, specified as a member of the PrimitiveType enum. |
Description
Creates a GameObject of the specified PrimtiveType with a mesh renderer and appropriate collider.
For CreatePrimitive to succeed at runtime, your project must reference the following components:
To ensure you have the required references, declare private properties of these types to prevent them being stripped from the build. Your project must also reference the Default-Material. If it doesn't, the primitive object will be shown in pink to indicate the missing material.
For more information, refer to Primitive and placeholder objects in the Manual.