Unity - Scripting API: GraphicsBuffer.SetData
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Declaration
public void SetData(Array data);
Declaration
public void SetData(List<T> data);
Declaration
public void SetData(NativeArray<T> data);
Parameters
| Parameter | Description |
|---|---|
| data | Array of values to fill the buffer. |
Description
Set the buffer with values from an array.
Declaration
public void SetData(Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count);
Declaration
public void SetData(List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count);
Declaration
public void SetData(NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count);
Parameters
| Parameter | Description |
|---|---|
| data | Array of values to fill the buffer. |
| managedBufferStartIndex | The first element index in data to copy to the graphics buffer. |
| count | The number of elements to copy. |
| graphicsBufferStartIndex | The first element index in the graphics buffer to receive the data. |
Description
Partial copy of data values from an array into the buffer.