Unity - Scripting API: Target

enumeration

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Description

The intended targets for GraphicsBuffer.

Properties

Property Description
VertexGraphicsBuffer can be used as a vertex buffer.
IndexGraphicsBuffer can be used as an index buffer.
CopySourceGraphicsBuffer can be used as a source for CopyBuffer.
CopyDestinationGraphicsBuffer can be used as a destination for CopyBuffer.
StructuredGraphicsBuffer can be used as a structured buffer.
RawGraphicsBuffer can be used as a raw byte-address buffer.
AppendGraphicsBuffer can be used as an append-consume buffer.
CounterGraphicsBuffer with an internal counter.
IndirectArgumentsGraphicsBuffer can be used as an indirect argument buffer for indirect draws and dispatches.
ConstantGraphicsBuffer can be used as a constant buffer (uniform buffer).