Unity - Scripting API: Target
enumeration
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Description
The intended targets for GraphicsBuffer.
Properties
| Property | Description |
|---|---|
| Vertex | GraphicsBuffer can be used as a vertex buffer. |
| Index | GraphicsBuffer can be used as an index buffer. |
| CopySource | GraphicsBuffer can be used as a source for CopyBuffer. |
| CopyDestination | GraphicsBuffer can be used as a destination for CopyBuffer. |
| Structured | GraphicsBuffer can be used as a structured buffer. |
| Raw | GraphicsBuffer can be used as a raw byte-address buffer. |
| Append | GraphicsBuffer can be used as an append-consume buffer. |
| Counter | GraphicsBuffer with an internal counter. |
| IndirectArguments | GraphicsBuffer can be used as an indirect argument buffer for indirect draws and dispatches. |
| Constant | GraphicsBuffer can be used as a constant buffer (uniform buffer). |