Unity - Scripting API: Handles.SnapValue
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Declaration
public static float SnapValue(float value, float snap);
Parameters
| Parameter | Description |
|---|---|
| value | The value to snap. |
| snap | The increment to snap to. |
Parameters
| Parameter | Description |
|---|---|
| value | The value to snap. |
| snap | The increment to snap to. |
Returns
Vector3
If snapping is active, rounds value to the closest multiple of snap (snap can only be positive).
Description
Rounds value to the closest multiple of snap if snapping is active. Note that snap can only be positive.
Parameters
| Parameter | Description |
|---|---|
| value | The value to snap. |
| snap | The increment to snap to. |
Returns
Vector2
If snapping is active, rounds value to the closest multiple of snap (snap can only be positive).
Description
Rounds value to the closest multiple of snap if snapping is active. Note that snap can only be positive.