Unity - Scripting API: LineRenderer.SetPositions
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public void SetPositions(Vector3[] positions);
Declaration
public void SetPositions(NativeArray<Vector3> positions);
Declaration
public void SetPositions(NativeSlice<Vector3> positions);
Parameters
| Parameter | Description |
|---|---|
| positions | The array of positions to set. |
Description
Set the positions of all vertices in the line.