Unity - Scripting API: MaterialPropertyBlock.CopyProbeOcclusionArrayFrom
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Declaration
public void CopyProbeOcclusionArrayFrom(Vector4[] occlusionProbes);
Declaration
public void CopyProbeOcclusionArrayFrom(List<Vector4> occlusionProbes);
Parameters
| Parameter | Description |
|---|---|
| occlusionProbes | The array of probe occlusion values to copy from. |
Description
This function copies the entire source array into a Vector4 property array named unity_ProbesOcclusion for use with instanced Shadowmask rendering.
Declaration
public void CopyProbeOcclusionArrayFrom(Vector4[] occlusionProbes, int sourceStart, int destStart, int count);
Declaration
public void CopyProbeOcclusionArrayFrom(List<Vector4> occlusionProbes, int sourceStart, int destStart, int count);
Parameters
| Parameter | Description |
|---|---|
| occlusionProbes | The array of probe occlusion values to copy from. |
| sourceStart | The index of the first element in the source array to copy from. |
| destStart | The index of the first element in the destination MaterialPropertyBlock array to copy to. |
| count | The number of elements to copy. |
Description
This function copies the source array into a Vector4 property array named unity_ProbesOcclusion with the specified source and destination range for use with instanced Shadowmask rendering.