Unity - Scripting API: MaterialPropertyBlock.CopySHCoefficientArraysFrom
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Declaration
public void CopySHCoefficientArraysFrom(List<SphericalHarmonicsL2> lightProbes);
Declaration
public void CopySHCoefficientArraysFrom(SphericalHarmonicsL2[] lightProbes);
Parameters
| Parameter | Description |
|---|---|
| lightProbes | The array of SH values to copy from. |
Description
This function converts and copies the entire source array into 7 Vector4 property arrays named unity_SHAr, unity_SHAg, unity_SHAb, unity_SHBr, unity_SHBg, unity_SHBb and unity_SHC for use with instanced light probe rendering.
Declaration
public void CopySHCoefficientArraysFrom(SphericalHarmonicsL2[] lightProbes, int sourceStart, int destStart, int count);
Declaration
public void CopySHCoefficientArraysFrom(List<SphericalHarmonicsL2> lightProbes, int sourceStart, int destStart, int count);
Parameters
| Parameter | Description |
|---|---|
| lightProbes | The array of SH values to copy from. |
| sourceStart | The index of the first element in the source array to copy from. |
| destStart | The index of the first element in the destination MaterialPropertyBlock array to copy to. |
| count | The number of elements to copy. |
Description
This function converts and copies the source array into 7 Vector4 property arrays named unity_SHAr, unity_SHAg, unity_SHAb, unity_SHBr, unity_SHBg, unity_SHBb and unity_SHC with the specified source and destination range for use with instanced light probe rendering.