Unity - Scripting API: MaterialPropertyBlock.GetMatrixArray
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Declaration
public Matrix4x4[] GetMatrixArray(string name);
Declaration
public Matrix4x4[] GetMatrixArray(int nameID);
Parameters
| Parameter | Description |
|---|---|
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Description
Get a matrix array from the property block.
Returns null if such property doesn't exist.
Declaration
public void GetMatrixArray(string name, List<Matrix4x4> values);
Declaration
public void GetMatrixArray(int nameID, List<Matrix4x4> values);
Parameters
| Parameter | Description |
|---|---|
| values | The list to hold the returned array. |
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Description
Fetch a matrix array from the property block into a list.
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.