Unity - Scripting API: MaterialPropertyBlock.GetVectorArray
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Declaration
public Vector4[] GetVectorArray(string name);
Declaration
public Vector4[] GetVectorArray(int nameID);
Parameters
| Parameter | Description |
|---|---|
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Description
Get a vector array from the property block.
Returns null if such property doesn't exist.
Declaration
public void GetVectorArray(string name, List<Vector4> values);
Declaration
public void GetVectorArray(int nameID, List<Vector4> values);
Parameters
| Parameter | Description |
|---|---|
| values | The list to hold the returned array. |
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Description
Fetch a vector array from the property block into a list.
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.