Unity - Scripting API: MaterialPropertyBlock.HasConstantBuffer
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public bool HasConstantBuffer(string name);
Declaration
public bool HasConstantBuffer(int nameID);
Parameters
| Parameter | Description |
|---|---|
| name | The name of the property. |
| nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |