Unity - Scripting API: MaterialPropertyBlock.SetConstantBuffer
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Declaration
public void SetConstantBuffer(string name, ComputeBuffer value, int offset, int size);
Declaration
public void SetConstantBuffer(int nameID, ComputeBuffer value, int offset, int size);
Declaration
public void SetConstantBuffer(string name, GraphicsBuffer value, int offset, int size);
Declaration
public void SetConstantBuffer(int nameID, GraphicsBuffer value, int offset, int size);
Parameters
| Parameter | Description |
|---|---|
| name | The name of the constant buffer to override. |
| value | The buffer to override the constant buffer values with. |
| offset | Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0. |
| size | The number of bytes to bind. |
| nameID | The shader property ID of the constant buffer to override. |