Unity - Scripting API: MaterialPropertyBlock.SetMatrix
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public void SetMatrix(string name, Matrix4x4 value);
Declaration
public void SetMatrix(int nameID, Matrix4x4 value);
Parameters
| Parameter | Description |
|---|---|
| name | The name of the property. |
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| value | The matrix value to set. |
Description
Set a matrix property.
Adds a property to the block. If a matrix property with the given name already exists, the old value is replaced.
Additional resources: SetColor, SetVector, SetFloat, SetTexture.